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Changelog

v0.4.0

2026-07-14
  • The weekly challenge is back — and now there are two of them: a new Easy and a new Hard challenge drop every week.
  • Everyone racing a given challenge starts from the same seed, so the leaderboard rewards skill rather than a lucky roll.
  • Leaderboards are ranked per week and per difficulty, and you can browse previous weeks’ boards.

v0.3.0

2026-07-14
  • Retired the weekly challenge in favour of two difficulty modes: Easy and Hard (more gears coming later).
  • Each game rerolls its seed and its difficulty within the tier’s band — rival pace and the core Scaling/Reasoning grind vary per run.
  • Leaderboards are now per difficulty, ranked by fewest weeks, with replay-verified submissions from every winning run.

v0.2.0

2026-07-14
  • Difficulty tightening: rival labs now race faster toward AGI.
  • The core Scaling and Reasoning tracks research more slowly — the foundations bite harder.
  • Reaching the first research level now costs more, tightening the early game.

v0.1.0

2026-07-12
  • Initial release of Race to AGI.
  • Full single-player game: compute market, 10-track research tech tree, funding & debt, teams, morale, rivals, and the AGI safe-deployment gate (AGI Titan vs Dangerous AGI).
  • Weekly-seed challenge leaderboard with replay-verified scores.
  • Accounts, save & continue across devices, and an in-game tutorial.

Developed by XADLabs with Fable, Opus and Sonnet, in that particular order.