The weekly challenge is back — and now there are two of them: a new Easy and a new Hard challenge drop every week.
Everyone racing a given challenge starts from the same seed, so the leaderboard rewards skill rather than a lucky roll.
Leaderboards are ranked per week and per difficulty, and you can browse previous weeks’ boards.
Retired the weekly challenge in favour of two difficulty modes: Easy and Hard (more gears coming later).
Each game rerolls its seed and its difficulty within the tier’s band — rival pace and the core Scaling/Reasoning grind vary per run.
Leaderboards are now per difficulty, ranked by fewest weeks, with replay-verified submissions from every winning run.
Difficulty tightening: rival labs now race faster toward AGI.
The core Scaling and Reasoning tracks research more slowly — the foundations bite harder.
Reaching the first research level now costs more, tightening the early game.
Initial release of Race to AGI.
Full single-player game: compute market, 10-track research tech tree, funding & debt, teams, morale, rivals, and the AGI safe-deployment gate (AGI Titan vs Dangerous AGI).
Weekly-seed challenge leaderboard with replay-verified scores.
Accounts, save & continue across devices, and an in-game tutorial.
Developed by XADLabs with Fable, Opus and Sonnet, in that particular order.